Sunday, May 31, 2015

Monster Hunter X, Helldivers Complete, Huge Witcher Is Huge, Review Links, Podcast Links  


Welcome back to Coffeecola. Let's get to it.

Whoa whoa whoa!!!  Wait a second!!!

After I posted this update originally, @ElPrezAU hipped me to the fact that a new Monster Hunter was just announced!! (Also, @ApricotSushi utterly failed in her duties by not sharing the info!!) 

It's called Monster Hunter X, and the reveal trailer IS RIGHT HERE!! Now, normal Coffeecola will resume below while I commence freaking out for the next 72 hours or so.


First up, here are links to all of the reviews that we published at @Gamecritics last week.

>Project CARS (PC) by @MikeSuskie

>Lifeline (iOS) by me!

>Omega Quintet (PS4) by @Unangbangkay

>Goat Simulator (XBO) by @GC_Danny

 >Sayonara UmiharaKawase+ (Vita) by @MobilesWorking

>Homeworld Remastered (PC) by James Davenport

>Toren (PS4) by me!

>Axiom Verge (PS4) by @ODellHarmonJR

Whew! That was a lot of reviews!  ^_^

Also, if you're in the market for a podcast, our Monster Hunter Monstravaganzapod finally went up right here. I think it's aimed a little more towards people who want to learn about the series, but hopefully there's some interesting stuff in there for vets as well.

Speaking of Monster Hunter, I was a guest on the Magic Hour podcast, and I was thrilled to be featured on the same episode as Adam Evanko, generally known as YouTube’s Gaijin Hunter.  @Gamerparent (host of the podcast) does a great show that takes kids into account, so if you've ever wondered how Monster Hunter relates to parenting (and it sure does!) come tune in.

Now, for the games…

Helldivers: I've been putting a lot of time into Helldivers since it dropped, and I'm thrilled to say that I finally unlocked the last piece of gear after a really, really intense battle this afternoon.

The level of difficulty was literally called "suicide mission" and it started out as just the wife and I, though it clearly needs a squad of four – three at the very least. However, there’s a way to send out a "distress signal" in the game, so if you find yourself in a mission and in need of backup, it prioritizes your session for randoms to join.

Almost immediately, a rando dropped in who was one level higher, and seemed to be focused on playing a support role. No one had headsets at first, so we were just going with the flow until things started heating up. (It was about 45 seconds into the mission.) At that point, he put his headset on and started trying to coordinate our efforts, so I put mine on and did the same, and it turned out that he was a pretty cool guy. Helldivers is a phenomenal game when playing with people who know what they're doing, so with my wife and I handling heavy assault, it worked out great.

Later on we were joined by another random guy – as he jumped in the shit with us, he asked if any of us spoke Spanish (nobody did) and he gave out a hilariously over-the-top shriek of despair, but kept on playing anyway. Despite the language barrier, everyone was focused and putting out 110% effort. We took a lot of defeats but we finally pulled it off after the fourth or fifth attempt, and getting the final unlock was a sweeeeeeeeeeeet win.

If you haven't played Helldivers already, it is by far my co-op game of the year, and one of my favorites from 2015 overall. It's really not meant for a single player, so people who don't want to group with others won’t get much out of it. That said, finding other people is incredibly easy and I've had many, many great experiences with randoms. Despite being a bit of a misanthrope myself, I would absolutely recommend it to anyone, and wholly support doing it co-op.

So. Damned. Good.

Dying Light: I find it ironic that I just praised the "Be The Zombie" mode in Dying Light last week, and as soon as I said that, the game released a new batch of DLC and something in the patch completely screwed up zombie mode. 

If you jumped on after I gave it my recommendation, you probably were wondering what the hell I was talking about because the game sucked, and in its current state, it does. Once it’s working again, I'll mention it here. For the time being, don't even bother with it.

Witcher 3: I put the Witcher down for a few days to take care of some things, and finally came back to it last night. I have to say, it felt suuuuuuuper overwhelming because the game is so unbelievably huge.

How huge? After doing the first area, I rode around from town to town collecting quests (not doing quests, just collecting them) and it took me a good two hours to hit every one so that I could figure out what my plan of attack was. Once I finally logged every request that I could, I decided to do all of the quests in order, from lowest level requirement to highest, and then started some of the appropriate story content.

I'm still really digging the game, even though it feels like I'm probably going to have to chip away at it over the course of several months… It just feels so incredibly big, I don't think I'll be able to have this be my only game… I'm guessing it will take more than a hundred hours, easily.

I genuinely want to see and do everything because it's all been great so far, but like, damn.

So big.


Armello, the Kickstarter-funded title from League of Geeks, will launch on PlayStation 4 in September 2015 in addition to the previously announced PC release. This fantasy board game come to life combines deep, tactical card play, rich tabletop strategy and RPG elements. 

Set in a vibrant magical world with a tinge of darkness, Armello thrusts players into a Game of Thrones-esque struggle for power in epic single or multiplayer action. Players take on the role of a 'Hero' from one of the four animal clans and navigate their character across the procedurally generated board as they quest, scheme, explore, vanquish monsters, perform the Mad King's royal edicts and face off against other players, with one ultimate goal in mind - storming the palace and becoming King or Queen of Armello.

Players start in their clan grounds and traverse the board with a set number of action points for each turn to spend on moving their character from tile to tile. Each tile presents different consequences including exploring a dungeon, gaining or losing health, claiming a settlement for your own or granting stealth. With more than 100 beautifully animated and illustrated cards, players can cast spells, recruit followers, uncover ancient treasures and execute treacherous plots as they quest for the throne!

The Early Access build of Armello is now available for Windows, Mac and Linux on Steam andHumble Store for $24.99 USD. 
More information about Armello can be found at: 


Warner Bros. Interactive Entertainment and Avalanche Studios unveiled the Mad Max Savage Road Trailer, showing Max who is left for dead as his cherished Interceptor is stolen by the merciless Wasteland tyrant, Scrotus and his warboys. Max must rebuild a powerful new war machine to escape the deadly Wasteland and can only do that with the aid of his quirky sidekick and expert mechanic, Chumbucket.  

 To view the new Mad Max Savage Road Trailer, please visit:

Mad Max will be released on Sept. 1, 2015 for PlayStation 4, Xbox One and Windows PC.

Persona 4: Dancing All Night Coming this Fall with Special "Disco Fever" Edition
Out of nowhere, a solitary bass line pierces the endless quiet. And then a magnum opus of the most funked-out tunes spring to life for the beginning of the Persona 4: Dancing All Night (P4D) launch in North America! That's right - the story-driven music game featuring all the characters fromPersona 4 will reach the Americas this fall!

When it hits stores, there will be a super special edition aptly named the "Disco Fever" Edition. The details are fully described in the press release below, but if you're looking for the tl;dr version of it, IT'S FULL OF PERSONA AMAZINGOSITY. Yes, that's a real word. It works in Scrabble, trust me. Regardless, there's a lot of incredible content in the "Disco Fever" Edition that ATLUS has become known for.

Not to mention we have some screenshots and the lyrics video for the game's opening theme! The press release, video, and screenshots can all be posted immediately! Also, if you missed it in the sidebar to the right, we have the finalized (but still pending ESRB rating) box art too!



 Thanks for reading!

Monday, May 25, 2015

Witcher 3, Being The Zombie in Dying Light, Lost Dimension's character videos  


Welcome back to Coffecola!
Got a couple of quick hits on deck tonight. Let's get to it.


Witcher 3:  Like many of you, I picked up a copy of The Witcher 3 a couple of days ago, and while I haven't had a lot of time to spend with it, I like what I've seen.

Frame of reference: I played a couple of hours of Witcher 2, and I really couldn't stand it. The combat was bizarre and clunky, I felt like the story didn't bother letting me in on what was going on, and it didn't strike me as something that I wanted to work hard to crack open. That said, I thought the concept of being a Witcher seemed pretty cool and the game certainly had some style, but it just didn't click.

With this new installment, the developers appeared to have taken notice of the criticisms of their last game, and fixed (as far as I can tell) almost everything. The intro does a much better job of introducing the characters and explaining the world, the tutorials are greatly improved and explain the systems at an appropriate pace, and the combat feels much more manageable and intuitive. It's good times!

Speaking of the combat, I've seen quite a few people comment that the fighting is ‘bad’ or not up to the level of a Souls game. Common sentiments seem to be that it gives insufficient feedback for hits, or does not have enough precision. I get that, I do, but it seems a little bizarre to me to criticize a huge open-world game like this for having a level of combat that should more properly be expected from something in the character-action genre. And look at Souls -- Fromsoft clearly spends most of their time and attention on the combat, as that is an absolute core part of any Souls experience. In the Witcher, it seems pretty clear that the experience is about the open world, the story, and role-playing through a scripted adventure. Complaining about lack of precision in combat here  feels a bit like complaining that there's not enough narrative choice in Tetris. It's not what the game is about, so why get hung up on that?

In any event, I'm looking to put more time into it and seeing where it goes. Oddly, it reminds me of Dragon Age 2 in many ways, except that it doesn’t feel like it’s wasting my time and the devs know the proper way to begin a grand adventure… So a win!


Dying Light: The wife and I just finished the campaign in co-op, and we had a great time with it. While it was a bit of a bummer that the absolute final mission has to be done alone, the previous 99% of playtime was definitely made better with a partner. Not that it’s bad solo (it’s not!) but having someone to watch your back and hold your virtual hand in the skeery parts is always appreciated. If you're looking for a good co-op game, it definitely comes recommended.

Once we wrapped up the game, we still wanted to poke around with it for a bit. We haven’t bought the ‘hardcore difficulty new area’ DLC (I need a lot less hardcore anything in my life these days) and the upcoming arena combat DLC isn’t out yet. However, the “Be The Zombie” DLC was out, and free, so we gave it a whirl.

…And it was AWESOME.

So, in this mode players become a super-powerful "Night Hunter" zombie who's actually pretty analogous to Venom from the Spider-Man comics… He’s really dark, goopy, and has lots of nasty tentacles. He also invades the games of other players.

Now, I'm not usually someone who likes to do PVP come up and I'm definitely not one of those Souls players who get off on ruining someone else’s day, but there are a couple of really cool things about this mode.

First, players have to opt in if they want to be invaded by someone who's playing the zombie. I'm totally on board with that because it means someone has consciously decided to open their game up to this sort of encounter, so I don't have any guilt or bad feeling about crashing in to stab them with tentacles.

The other cool thing is that it's a totally separate game mode, and when I (as the zombie) decide to invade someone, it takes everyone involved to a separate environment so it doesn't interrupt their campaign progress.

Once in this new environment, it's one superpowerful zombie versus up to four human players. The zombie has to kill the humans X number of times, but the humans can win by destroying the zombie’s gross spawn nests. 

1v1means things are pretty heavily weighted towards the zombie, but 1v2 or 1v3 is a lot more tense. While the zombie can drop down from above and has powerful tentacles to strike from long distance (in addition to other powers) the humans have UV lights that cripple the zombie and make him vulnerable to attack. It's a balanced mode and has a lot of exciting back-and-forth, and I really enjoy that the zombie plays and feels so differently than the character from the normal campaign. 

In fact, this mode reminds me quite a bit of Evolve, except that it's a lot more fun and instantly accessible by removing all of the boring parts and getting straight to the action.

If you have Dying Light and haven't tried this mode yet, I absolutely recommend that you give it a shot, especially since the DLC is free. If you’ve never played Dying Light but you’re interested in asymmetrical design or you like the idea of being a powerful predator hunting puny humans, rent the game and try that DLC. It's a pretty wild time, and way more fun than I would've ever expected.


One final note, Atlus is readying the release of a new turn-based SRPG called Lost Dimension

Don’t know a ton about it, but I dig that genre and these character videos look pretty cool. Seems like it might be a good fit for the Vita… I’ve got my eye on this one.


That’s it for now. Thanks for reading!


Sunday, May 17, 2015

The Avengers, Kid's TV, Splatoon, Darksiders, Race The Sun and Demons' Souls  


Welcome back to Coffeecola!

For a little change of pace tonight, I’m gonna start with non-game stuff.

 First up, The Avengers: Age Of Ultron!

We wanted to avoid the crowds of opening day, so we waited a good little while and caught it on an early matinee. Not gonna say much about it other than that we had a great time – plenty of spectacle, awesome special effects, and another super-solid Marvel movie in the can. Totally worth the price of admission.

Oh, and about the controversy regarding female characters? I gotta say, I felt like the backlash against Joss Whedon was really, really overblown. Black Widow was kidnapped for, like, 5 minutes (maybe?) and the mutual discussion of fertility with the Hulk felt natural and not-a-big-deal to me.

And as far as Hawkeye’s wife "being in the kitchen" and all that, she's… a housewife. They do exist. She's also the smarter of the pair, and she's clearly the emotional center that keeps Hawk’s head on straight.

Some people obviously disagree, but I felt like nothing in the film was particularly offensive in that regard, and certainly not enough to drive Joss off of Twitter. And, as I mentioned on the day that we saw the film, the very first thing my son said as we left the theater, unprompted, was that "Black Widow rocks". So, I guess to my six-year-old she still seems like a strong, capable woman worth looking up to, and I would agree.

Speaking of things to watch, I asked Twitter for TV recommendations that were fun for both parents and kids. We got a number of really good animated shows name-checked (which was awesome) but I was surprised to see that there were barely any suggestions for live action.

For example, we really like watching The Flash, Face Off, America's Funniest Home Videos, any sort of animal documentary, pretty much anything on Food Network, Dirty JobsDr. Who, Star Trek and so forth… But we’re out of stuff to watch!

Anyway, if you have a favorite show to watch with your kids, drop me a line and let me know… I'm looking for more ideas, and I'm sure there are a million things out there that would fit the bill.

Okay, enough of TV and movies. Let's talk about games.

The release of Splatoon is nearly upon us. My son and I took part in the demo that ran last weekend, and it seemed promising. There wasn't anything to see outside of the team vs team multiplayer, though. It was fun enough for the two hours that we played, but I can't say that I was dying to play more of it. I would be interested in checking out the solo campaign, though. The characters are cute and who doesn't like squids?

That said, I was listening to one of my favorite podcasts, and one of the hosts suggested that if Splatoon had been on any system other than Nintendo, people wouldn't have given it a second glance. I gotta say, I think I agree. If it had come out for $10 on PSN, or as a steam early access release, I doubt anyone would've cared about it, but it's about to become the subject of a lot of attention thanks its visibility and ‘new IP’ status with the Big N.

In case you haven't checked out the free releases for PS Plus members lately, one of special note this month is Race The Sun. I heard about it when it hit PC a while ago, but after having played it on the Vita, it feels like it was made for Sony's handheld.

Basically, the player controls a solar-powered ship which must zoom across the landscape as quickly as possible before the sun sets. It's very minimal, has a very austere visuals (in a good way!) and lends itself to short play sessions. I wasn't sure how I felt about it at first, but after repeated plays I think it's pretty awesome. And, since it's free right now, there's no excuse not to pick it up.

Finally, the wife was looking for some new stuff to play and she decided on a couple of recent classics. The first? Darksiders from the now-defunct Vigil Games.

I liked it a lot when it first came out in 2010, and I have to say it's still pretty incredible. The graphics look great, the gameplay is still engaging, and everything about it really pops. It feels like it hasn’t aged a bit in the last 5 years, and I would definitely recommend it to anyone who wants a slightly more adult-skewing Zelda-flavored game.

As I watched the wife roll credits on it, I was (again) struck by how cool the ending cliffhanger was. It sucks that the developers didn't follow up directly and instead went with their Death-themed sequel. I felt that one went off the rails with a bad case of the bloats, but the first one is still dynamite.

After Darksiders, the wife moved onto Demon’s Souls. She's already been through Bloodborne and Dark Souls II (vanilla) so she’s pretty experienced with Fromsoft games these days, and knowing how much of a fan she is, I told her that Demon’s was a must –play. Which it is.

As expected, she took to it right away and blew through the first area, no problem. In fact, it was quite a long time before she even died, so I think she'll be just fine for the course of the adventure.

I haven't played it myself since the game came out in 2009, so getting the chance to revisit was pretty amazing. Although the graphics are a step down from the more recent releases and some of the systems are still crappy (those godawful menu symbols!!) the game gets a hell of a lot right, and it's fascinating to see how the series has deviated from some of the initial designs.

For example, the opening cinematic and beginning of Demon’s spell out exactly what's going on in the land, and the player’s situation is crystal clear. There are also a ton of speaking NPCs, both in in the main hub and out in the world… I had forgotten how much of a role these faces played, honestly! I'm also still a massive fan of the Nexus… I think it's probably one of my favorite locations in any game, ever.  

I can’t wait to see what the wife makes of the story, as I think it's probably the best-told and most satisfying of the series so far.

The last time I checked, Demon’s Souls was on PSN for something like $5, which is an absolute steal for something that I consider to be a true masterpiece. If you’re a fan of the Souls games and haven’t checked it out, you’re missing what I consider to be the finest one.

Thanks for reading! 


Thursday, May 7, 2015

A Mega-Rundown  

Welcome back to Coffeecola!

First up, here are some links to recent content up @Gamecritics:

@RichardNaik’s ‘it kicked me in the balls’ review of Bloodborne

@ApricotSushi’s review of visual novel If My Heart Had Wings

@MikeSuskie’s review of indie headscratcher La-MulanaEX

 @JimB_85’s review of the nerve-wracking Titan Souls

And my review of the micro-mecha Damascus Gear: Operation Tokyo

Also, please check out the most recent @Gamecritics Podcast, in which we talk about chocobos covered in Bloodborne. It’s one of our best episodes, I think!

If you need more to listen to, I was recently a guest on the @VideogameBreak podcast, which you can check out right here. It's a really tight, peppy show, and a good one to listen to if you don't like a lot of excess chatter. (I don’t like a lot of excess chatter.)

One other quick note about podcasts -- we will be recording the long, long, long overdue @Gamecritics Monster Hunter 4U podcast this Saturday, so if you have any questions, comments, anecdotes, or anything else, I would love to read them on the air. Tell me favorite/least favorite monster and why? What's your favorite weapon? What would you like to see in the next Monster Hunter? Or, send anything else along those lines. I want your questions and comments!

Attack On Titan
Games: I've been playing Attack On Titan: Humanity In Chains on 3DS for review. It's still under embargo so I can't say anything specific except that I've been playing it…
Although I was not familiar with the license before I started playing, I will say that it's interesting enough to make me want to go watch the show despite several of my friends warning me against it. Apparently it's a mess, although I remember it being extremely popular with certain folks. I may still give it a go, but I'm not one to watch a lot of that stuff these days, so I may have to content myself with the movie clips included in the game.

I don’t play a lot of iOS these days apart from Marvel Puzzle Quest, but I did start playing Lifeline. It’s a text-only game that takes the form of text messages sent to you by an astronaut who’s stranded on a distant planet. I can’t say too much for fear of spoiling it, but I will say it’s the most interesting iOS game I’ve seen in quite some time.

Dying Light
Also, regular readers of this blog may remember that I talked about Dying Light a while ago, and had a really great time with it. Such a great time, in fact, that I planned on completing the game 100%, but review responsibilities popped up and I had to put it aside. In the interim my wife got her own PS4, so I thought this would be the perfect time to get back to my character and do the entire campaign with her in co-op.

It's been a great time so far. Although the game is significantly less scary when you have a friend, it's also quite a bit more fun and having backup wherever you go is pretty awesome. It's also worth noting that the main character has a whole set of animations that you never see if you play solo (the game is shown in first-person) so seeing those moves is sometimes really cool, and sometimes totally hilarious.

Other things I'm playing -- not a lot of new stuff, actually. I’m still chipping away at Monster Hunter with the ultimate goal of defeating Gogmazios in G-Rank. Good guys @j_monster and @Discobeaver have been giving the wife and I a huge boost in multiplayer lately, so we’re slowly working on crafting G-level armor and will get to that goal eventually, although it's a long-term project.

Also, still playing quite a bit of Helldivers. It's tough to find two extra people to make a full crew of four that’s needed to unlock all of the higher-level stuff, but we’re chipping away at it. If you haven't played it yet, I strongly recommend you do so… It's most likely going to be my multiplayer game of the year. I really can't imagine anything topping it at this point.

Airmech Arena
Also, I was glad to see that AirMech Arena finally hit PS4 last night. I downloaded it immediately, and it looks great on current hardware. That said, I need to stop getting into games which are multiplayer-focused and have no real ending, but dammit, I have a weakness for robots and an even bigger weakness for robots that transform. Plus, despite the fact that I'm not a big fan of RTS, I like this action-focused approach, and it's simple enough for someone like me to be able to handle effectively. It's free to play so anyone can check it out, and the developers give a pretty good amount of stuff for free to begin with, so no complaints there. I do plan on buying some extra things when I get deeper into it, tho.

Tron Bonne & Co.
Also, just a heads up that The Misadventures Of Tron Bonne is now available for download on PSN. The last time I checked, this game is going for something like $250 on eBay, so this is another Suikoden II situation where an old-school classic is now available for pennies on the dollar. I love Tron and her Servbots, and they’re some of the best characters to ever come out of the Mega Man franchise. If you've never played this game (and I'm guessing that's most of you out there) it's well worth the six dollars they're charging. Go for it!

Oh, and one quick note on Toren, the female-led adventure game coming from Brazilian developers, Swordtales – It should be hitting PS4/PC on May 12. It looks a bit rough in this early trailer, but I dunno… Kinda got a good feeling about this one.

Finally, I'm sure you know, but the P.T. demo has been removed from PSN. You can't download it anymore, but if it's still ON your hard drive, it's still playable. For the moment, anyway. So don't delete it!!! 

Television: The family and I have been continuing to watch the first season of The Flash (only one episode left!) and we're still loving it. In fact, we enjoyed it so much that we decided to check out Arrow after seeing him guest-star in a couple of episodes. 

I’ve known about Arrow for a while, but I wasn't interested in checking it out… I heard that it was dark and moody, and it didn't seem that interesting to me. That said, after seeing him with Flash and wanting more of this television-based DC universe, we jumped in. Although there are certain parts that I don't like (way too many rich douchebags so far) we’re going to hang in there and see how it develops.

Speaking of which, I'm quite amazed at how well DC comics come to life on TV. I know that DC is hot to create their own version of the Marvel Cinematic Universe, but I really haven't really cared for many of the DC films. However, what they’ve done on the small screen so far is quite awesome, and I've been shocked at how many superheroes they've been able to work into these programs. I'm just getting started on Arrow so I don't know how many will pop up there besides Black Canary, but on The Flash we've already seen Gorilla Grodd, Reverse-Flash, The Atom, Firestorm, and more. More shockingly, they've all been pretty cool, and I've become keen to see more of this growing collection of superheroes. It's interesting that filmmakers have totally failed to make something like this happen, but the CW (!!!) has captured something about these properties that doesn't work elsewhere.

Thanks for reading! 


Warner Bros. Interactive Entertainment announced that the Mortal Kombat X Jason Voorhees Bundle will be available for download to Kombat Pack owners. The Jason Voorhees Bundle includes playable character and Friday the 13th icon, Jason Voorhees and the Horror Pack, comprising of three horror-themed skins including Vampiress Mileena, Kraken Reptile and Pharaoh Ermac. Those who do not own the Kombat Pack can purchase the Jason Voorhees Bundle beginning Tuesday, May 12 at the PlayStation Store, Xbox Marketplace and Steam for $7.99. Jason Voorhees and the Horror Pack will also be sold separately for $4.99 and $3.99 respectively.


The Evil Within: The Consequence DLC is available! Pick up where you left off in The Assignment with these concluding chapters, featuring a balance of stealth-action and gunplay.  

In The Evil Within: The Assignment and The Evil Within: The Consequence, players take on the role of detective Juli Kidman, Sebastian Castellanos’ mysterious partner, in a concurrent story that looks to answer some of the questions surrounding her whereabouts during The Evil Within. Along the way she will encounter disturbing new enemies, discover new mysteries, and uncover new horrors. The Assignment and The Consequence give fans of The Evil Within the perfect opportunity to discover detective Kidman’s hidden motivations and her mysterious connection to Mobius, the shadowy group thought to be behind the gruesome events of The Evil Within.   

Both The Assignment and The Consequence are available as part of The Evil Within’s Season Pass. Priced at $19.99, the Season Pass offers savings on all three add-ons for the game, including the third DLC, The Evil Within: The Executioner, and is available on PSN, Xbox LIVE, and PC. Pricing and release dates may vary by territory and/or platform. The Consequence is also available for purchase separately and is priced at $9.99


Agatsuma Entertainment Co., Ltd. is proud to confirm the North American digital release today of Sayonara UmiharaKawase + on PS Vita.

Easy to play, difficult to master, ‘Sayonara UmiharaKawase +’ is a totally unique ‘Rubbering Action’ physics based puzzle platform game with over 20 years of gaming history.

Developed by the creators of the original game (Kiyoshi Sakai and Toshinobu Kondo) and available for the first time globally on the PlayStation Vita, this cult classic was a Japanese indie smash hit before the rest of the world knew what a cult classic was!

Completely re-envisioned for the PlayStation Vita, play as `Umihara Kawase` - a 20 year old backpacking Japanese sushi chef armed with a fishing rod, a rubber fishing line and a fishing hook. Avoid fish-like enemies, conveyer belts, spikes, watery pits, time travel and more. The deeper in to this dream-like game players venture, the more challenging the solutions and the greater the time pressure becomes.  Along the way, look out for shortcuts and secret exits and unlock bonus levels.

As a special bonus for fans, the first ever title in this gaming franchise ‘UmiharaKawase’ has also been included. UmiharaKawase was originally released way back in 1994 for console.